Tuesday, 13 January 2015

Futurism artwork.






Vorticism Artwork.







Vortisim and futurism


Life drawing

This I chose to draw using a tablet, I thought this would be a good way to experiment with techniques rather than using pensil or charcoal, this was the first drawing I did, in a five minute time scale.and another 5 minute drawing...
And some more...
And another...
Here is the drawing I am most proud of, I really like the use of tone and it was hard to grasp using the tablet at first but I think by this drawing I had gotten to grips with the settings...
The model then sat down on a box, I started the drawing but I wasn't happy in the position I was in so I moved around and I think the second one is much better...
...
This is the final pose that the model made, I really like this one also...
This is the first time I have drawn from a real life model, I really enjoyed the experience an it has made me improve my skills already, because you are looking at it in such close detail, rather than from a photo where you cannot see from all angles, I need to work on drawing hands and feet next week but I am extremely happy with my first try at life drawing!

Monday, 12 January 2015

Alice in wonderland- RESEARCH

I have researched into who created the costumes for the 'Alice in wonderland'
A woman named Colleen Atwood designed the costumes for the film, this was not the first disney fantasy film she had worked on, nor the first time she had worked with the likes of Tim burton, Helena Bonham Carter and Jonny Depp, previously designing the costumes for Sweeney todd, Snow White and the Huntsman, Sleepy Hollow and countless more.
I love the way that she has recreated the characters, maintaining the magic that exists in the 1951, animated lewis Carroll version. But for my project, I hope to recreate a/some characters in a different way, (whilst still maintaining the characters appearance and magic). I don't want to just recreate what Atwood did, I want to make it my own!



I found a really interesting blog post about The Washington Ballet performance of ALICE (in wonderland) I love the way the characters don't look identical to how they have always been portrayed, but you can still tel who they are portraying. I think thats a key thing to maintain in all of this, the characters beauty!ALICE (in Wonderland) Blog post.

Tuesday, 6 January 2015

My compilation of work for 3D: Portraiture and the Human form.

This will show the journey of my work, why I did it and why I chose to go down the path I did.

First of all I researched a series of artists, from Henry Moore and Barbra Hepworth, From this research i was really inspired by the work of a man named Egon Schiele, the way the way he uses expressive lines portraying the twisted body shapes. This research also included the trip we took to London to visit museums and galleries, and the trip we took to bradford and the Hepworth Gallery, additional information can be found on the individual blog posts about both trips. 









From this research I created my own Egon style of drawing, I had to get to grips with the way he draws before I had the hard task of recreating it in a 3D form. 


I decided that the best way of recreating this would be to to take castings of mannequins using mod-roc, I had used this prior to this so I was aware of all the safety requirements I had to take, such as washing my hands and surfaces after use, and not directly inhaling the dust from the rolls. The first cast i took was a simple plain body. i also did the back of a body and an arm as development of my casting skills.


I then painted it with watered down acrylics in a style that Egon did with his paintings. i was very happy with this as a first attempt, but i knew it needed some more development


After further research into materials and methods if using them, I experimented using starch based foam, that when wet, would mould together, this was unsuccessful but without trying this way of working I would have never known. 


I then took more casts of a mannequin, I then came to the conclusion of incorporating wire with the mod-roc to recreate Egon's line work in a 3D form. This is the casting. I like the way that the wire in the mod-roc acts like the bones of the body, giving it more life.


I then painted it, in a slightly different way to the first time, as i was unhappy with the opaqueness of the first. I think this was very successful experiment and the final casting shows clear development and crucial shadowing in the way in which Egon Schieles work looked. I am happy with the path I choose, as I feel it is unique, even though it was based on the work of Egon, I have reformed it into 3D and feel this completely changes the piece of art.



Sunday, 4 January 2015

The evaluation of my learner survival guide final idea.

The evaluation of my learner survival guide final idea.

 
For my final design I have chosen this:
The ideas behind this have come from a lot of research into current graphic designers and artist whose work has had an influence on the way I myself work.






The first design I created was based on a very popular, widely recognisable brand logo, which was Heinz. I recreated this using Photoshop and then using a template with the correct dimensions for the learner survival guide on illustrator to complete it. As this was my first design that I had ever created on Photoshop and illustrator I struggled with some aspects, but I enjoyed the process and it allowed me to gain the skills I needed to complete my future designs. In the end my final design for the Heinz bottle looked exactly the way I intended it to, very similar styling to the original ketchup bottle I was working form.
 
My second design was based on the theme surrealism, it as after researching artists such as Salvador Dali that gave me the inspiration for the first surrealism design. This depicts hands of students (photos that I had taken in my art class of my classmates) that have then been digitally enhanced using Photoshop then onto my template on illustrator where I added the text. This is one of my least favourite designs, as I was still getting to grips with the software, but I think the outcome was still how I intended it to look, I have produced more surrealism designs that show my ideas better.

My third design was based on 60’s high art, inspired by the psychedelic patterns and pop are style illustrations. I really like the way this designed looked and the influence from my research shines through in this design, It is a clean and tidy design that could be used for the LSG information booklet, although the final deign I have chosen is stronger in its graphics and overall design layout in my opinion.

This is, my fourth design that was also based on surrealism, this was the second arrangement of this design as I felt the first didn’t work very well, although when I looked back at it and edited it further it became my final design. This was influenced by my research into surrealism and the work of Pablo Picasso; this is where the look of the facial features came from. I think this design works really well, and if this was used as the cover of the LSG programme I would be engaged to pick it up and read it. The colours are lively and engaging, I am very pleased with this design, as my skills in Photoshop progressed there was also a clear progression in my designs, which is shown in my final design most of all.

 This is my final design for the Learner Survival Guide task, this design had the most experience on Photoshop put into it, when I first started this design I was not happy with it and was going to discard it, until I started adjusting with the levels on Photoshop and creating a more engaging and exciting design. Out of all my designs I know this one is the best as it has had the most creative input into it, the research is clearly shown through this design and I am extremely happy with it, I have now gained key Photoshop and illustration skills that will help me further design tasks I may encounter in the future.

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Inspirational Graphic Designers

Milton Glaser

I can take a lot of inspiration from the work of Milton, his work ties in nicely with my research into 60's high art, which includes psychedelic patterns and designs, similarly to the work of Milton Glaser.





Here are what can be considered some of his most famous work, the iconic ' I heart New York' logo that has been, replicated all around the world.
I Love New York  logo is the basis of an advertising campaign and have been used since 1977 to promote tourism in New York City, although created by Milton Glaser, is now over 37 year old it is still used in New York and around the world today.
 infomation:http://en.wikipedia.org/wiki/I_Love_New_York

Inspirational Graphic Designers

Saul Bass


  •  (May 8, 1920 – April 25, 1996) 
  • American graphic designer 
  • Academy award winning filmmaker,
  • popularly known for his motion picture film posters, title sequences, and the design of corporate logos.
  • 40-year career

  • Bass worked for some of Hollywood's most prominent filmmakers -
  • Alfred Hitchcock
  •  Otto Preminger 
  • Billy Wilder 
  • Stanley Kubrick
  • Martin Scorsese.
  • Among Saul's most famous title sequences are-
  • the animated paper cut-out of a heroin addict's arm for 'The Man with the Golden Arm.'
  •  the disjointed text that races together and apart in 'Psycho.'
  • Bass designed some of the most iconic and recognisable corporate logos in North America, including:
  • the Bell System logo in 196
  • AT&T's globe logo in 1983
  • Continental Airlines' 1968 jet stream logo 
  • United Airlines' 1974 tulip logo.



info: http://en.wikipedia.org/wiki/Saul_Bass